I am very proud to showcase this study I did of the Hold Person-Effect from Baldur's Gate 3 in Unreal Engine. I had so much fun doing this, I am obsessed with this game and doing this study gave me a new appreciation for the effort and attention for detail the Larian-Team put into every aspect! I tried my best to get it down as accurately as possible, and I think it paid off. I learned a lot during this work!
Credit for the animations goes to Larian Studios!
Check out my blog post for the full breakdown of the effect!
https://www.artstation.com/blogs/fuchs_johanna1/44X6z/baldurs-gate-3-vfx-study-in-unreal-engine-hold-person-spell
chain mesh with animated vertex colors, brought to UE via Vertex Animation Textures
pre-rendered particles in Houdini