Baldur's Gate 3 VFX Study: Hold Person Spell

I am very proud to showcase this study I did of the Hold Person-Effect from Baldur's Gate 3 in Unreal Engine. I had so much fun doing this, I am obsessed with this game and doing this study gave me a new appreciation for the effort and attention for detail the Larian-Team put into every aspect! I tried my best to get it down as accurately as possible, and I think it paid off. I learned a lot during this work!

Credit for the animations goes to Larian Studios!

chain mesh with animated vertex colors, brought to UE via Vertex Animation Textures

pre-rendered particles in Houdini

radial noise with distortion

radial noise with distortion

shockwave material

shockwave material

rune material utilizing vertex channel information

rune material utilizing vertex channel information